Leadership
• Proven experience in Technical Level Design on AAA productions.
• Initial management experience or a strong ability to mentor and develop a technical team.
• Ability to unite a team around common goals.
• Ability to make decisions, mediate, and prioritize effectively.
• Excellent communication and collaboration skills.
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Management of the Technical Level Design Team
• Organize the work of the Technical Level Design team and set production priorities.
• Support, mentor, and develop the skills of the Technical Level Designers.
• Provide regular, clear, and constructive feedback.
• Foster a team culture based on autonomy, accountability, and knowledge sharing.
• Identify technical risks that could impact production and quickly propose appropriate solutions.
• Ensure that deadlines, expected quality standards, and production methods are met.
Collaboration within the World Team
• Build a day-to-day working relationship with the World Lead to align the technical needs of Level Design with production objectives, priorities, and capabilities.
• Work closely with the Lead Level Designer to translate gameplay intentions into robust, efficient, and sustainable technical solutions.
• Collaborate with other World Leads to define common production standards and ensure seamless collaboration across disciplines.
• Anticipate technical needs related to World updates and support their integration into Level Design workflows.
• Ensure that tools, pipelines, and methods allow Level Designers to focus on the quality of the player experience.
• Help define the technical standards applied to Level Design.
Collaboration with the rest of the project
• Communicate Technical Level Design considerations to the Technical Director, World Director, Game Director, and Production.
• Collaborate with the Programming, Gameplay, Tech Art, QA, and other relevant teams to ensure the seamless integration of Level Design-related systems.
• Participate in balancing design goals, technical constraints, quality, and scheduling.
• Identify risks related to tools, pipelines, or production methods early on.
• Foster smooth communication between teams to facilitate the resolution of technical issues.
Technical Excellence
• Define and maintain technical standards for level design in line with project requirements.
• Ensure the robustness, clarity, and sustainability of the workflows and tools used by level designers.
• Design and refine tools and methods to improve production efficiency.
• Reduce repetitive tasks and simplify processes, allowing creators to focus on the quality of the player experience.
• Actively participate in the continuous improvement of creation and integration pipelines.
• Document and share best practices to ensure consistent use of tools and methods.
• Stay abreast of technologies, tools, and practices that can improve Level Design production.
The Lead Technical Level Designer is responsible for the quality, consistency, and efficiency of the technical production methods used by the Level Design team.
Reporting to the World Lead, they organize, support, and guide the Technical Level Design team to provide Level Designers with the tools, workflows, and standards necessary to create coherent, robust, and well-controlled game environments.
They work closely with the Lead Level Designer to translate gameplay intentions and design requirements into effective, maintainable technical solutions that are tailored to production constraints.
She or He collaborates with the Technical Department, the Game Design Department, and the relevant technical teams to ensure that Level Design tools, pipelines, and methods align with the project’s technological standards.
Beyond his/her own team, he/she actively contributes to World-level decisions and represents the technical challenges of Level Design to other disciplines within the project.
Other benefits are as per company policy.
Work at office
Full time
Annecy, Auvergne-Rhône-Alpes, fr
Applications for this job are handled on the company's own website.

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