Leadership
• Proven experience managing an artistic team in AAA production.
• Ability to unite a team around common goals.
• Ability to make decisions, mediate, and prioritize effectively.
• Excellent communication and collaboration skills.
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
The Lead Level Artist is responsible for the quality, consistency, and artistic execution of the environments produced by the World team.
Reporting to the World Lead, he or she organizes, supports, and guides the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.
They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.
They collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.
Beyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.
Level Art Team management
• Organize the work of the Level Art team and set production priorities.
• Support, mentor, and develop the artists’ skills.
• Provide regular, clear, and constructive feedback.
• Foster a team culture based on autonomy, accountability, and knowledge sharing.
• Identify production risks and quickly propose appropriate solutions.
• Ensure that deadlines, expected quality standards, and production methods are met.
Collaboration within the World Team
• Translate the Art Direction and World Director’s vision into concrete artistic objectives for the World team.
• Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.
• Work closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.
• Collaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.
• Work with other Leads to define quality standards, production guidelines, and best practices for the World team.
• Ensure visual consistency at all scales across the environments under your responsibility.
Collaboration with the rest of the project
• Communicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.
• Collaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.
• Help resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.
• Foster smooth communication among the various teams involved in the production of the game world.
Artistic Excellence
• Define the artistic standards for the environments produced by your team in accordance with the Art Direction’s requirements.
• Ensure the quality of compositions, materials, visual transitions, and spatial coherence.
• Develop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.
• Identify opportunities for artistic improvement throughout the production process.
• Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.
Other benefits are as per company policy.
Work at office
Full time
Annecy, Auvergne-Rhône-Alpes, fr
Applications for this job are handled on the company's own website.

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